⭐ 3.18 - Bonus: Placing Objects with Physics

In this video, let’s learn how to quickly place many objects with the help of rigid body physics.

Notes:

  • Blender 4.4.0 b

Timestamps:

  • 00:00 - Intro
  • 00:33 - Snapping Recap
  • 01:23 - Placing Objects to fall down
  • 05:03 - Organize Objects
  • 06:10 - Adding Rigid Body Physics (Passive & Active)
  • 07:43 - Running the Simulation
  • 09:06 - Fixing Simulation Issues
  • 13:20 - Applying Transform & Remove Physics
  • 13:43 - Using Rigid Body Physics Fast
  • 14:19 - Physics on Objects with Children
  • 15:13 - Physics on 3D Models consisting out of many Objects
  • 17:34 - Temporary Collision Objects
  • 21:21 - Conclusion

Shortcuts:

  • Alt + D | Duplicate Linked
  • Ctrl + Z | Undo
  • R + R | Free Rotation (Trackball)
  • C | Create New Collection
  • M | Move to Collection
  • Q | Quick Favorites
  • N | Toggle Sidebar
  • Space | Play Animation
  • Ctrl + [ , ] | Preferences
  • Shift + Left Arrow | Jump to First Frame
  • Ctrl + P | Parent Objects
  • Alt + P | Clear Parent
  • P | Separate
  • Shift + D | Duplicate
  • / | Toggle Local View
  • Ctrl + A | Apply Menu
  • Ctrl + J | Join Objects
  • Shift + RMB | Place 3D Cursor
  • Shift + A | Add Item
  • G + G | Edge Slide
  • E | Extrude
  • X | Delete / Dissolve Selection

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