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Master Cinematic Storytelling in Blender
PART 1 | 1 - Getting Started (00:13:50)
π 1.01 - Welcome to the Course (3:07)
π 1.02 - Course Overview (2:30)
π’ 1.03 - Updates
π₯ 1.04 - Download the Course (Request Access)
π¬ 1.05 - Community & Support
π₯οΈ 1.06 - System Specs & Tools
π§Ύ 1.07 - Blender Shortcut PDF
π 1.08 - How to send your Blender file to us
π§ 1.09 - Anatomy of a Shot (4:11)
π§ 1.10 - Before you Start (1:57)
π§ 1.11 - Asset Library (2:03)
β 1.12 - What do these icons ππ±π§πΉοΈπβ mean?
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PART 1 | 2 - Blender Primer (01:30:06)
π 2.01 - Blender Introduction (8:03)
π§ 2.02 - Modes (3:41)
π§ 2.03 - Outliner Overview (2:39)
π§ 2.04 - Modeling & Materials (10:41)
π§ 2.05 - Particles & Scattering (7:10)
π§ 2.06 - Setting up a Camera (3:53)
π§ 2.07 - Animating Cameras in Blender (6:26)
π§ 2.08 - Adding Characters from Mixamo (5:37)
π§ 2.09 - Blending Mixamo Animations (13:08)
π§ 2.10 - Light Sources (7:58)
π§ 2.11 - Adding HDRi Lighting (3:34)
π§ 2.12 - Eevee Render Settings (3:29)
π§ 2.13 - Compositor (4:22)
π§ 2.14 - Render Layers (3:05)
π§ 2.15 - Rendering a Simple Sequence (6:14)
PART 1 | 3 - Value (00:30:14)
π 3.01 - Chapter Introduction (0:31)
π± 3.02 - Value (3:18)
πΉοΈ 3.03 - Exercise: Make your own value chart (2:06)
π± 3.04 - Variance (3:06)
π± 3.05 - Variance: High Variance - Low Key (2:20)
π± 3.06 - Variance: High Variance - High Key (1:48)
π± 3.07 - Variance: Low Variance - High Key (1:26)
π± 3.08 - Variance: Low Variance - Low Key (1:58)
π± 3.09 - Variance: Other Cases (3:15)
πΉοΈ 3.10 - Exercise: Library of Value References (1:38)
π± 3.11 - Rules for Using Value & Contrast (4:26)
πΉοΈ 3.12 - Exercise: Value Deconstructing (2:16)
πΉοΈ 3.13 - Overarching Exercise #1 - Value (2:03)
PART 1 | 4 - Colors (00:38:32)
π 4.01 - Chapter Introduction (0:36)
π± 4.02 - Color & Light (2:18)
π± 4.03 - Color Temperature (4:06)
π± 4.04 - Basic Color Terms (3:03)
πΉοΈ 4.05 - Exercise: Make Your Own Color Wheel (1:40)
π± 4.06 - Color Harmony (Complimentary, Analogue, Triadic) (4:48)
π± 4.07 - Color Relativity (3:31)
π± 4.08 - Psychology of Colors (12:35)
π± 4.09 - Cinematic Color Terms (3:08)
πΉοΈ 4.10 - Exercise: Library of Color References (2:00)
πΉοΈ 4.11 - Overarching Exercise #2 - Color (0:42)
PART 1 | 5 - Depth (00:22:56)
π 5.01 - Chapter Introduction (1:31)
π§ 5.02 - Setting up the Horizon Line (6:15)
π§ 5.03 - Perspective in Blender Scenes (4:16)
π± 5.04 - Atmospheric Depth (2:18)
π§ 5.05 - Atmospheric Depth in Blender (5:03)
π§ 5.06 - Foreground, Midground, Background (2:19)
πΉοΈ 5.07 - Exercise: Adding Atmosphere to a Pre-built Scene (0:32)
πΉοΈ 5.08 - Overarching Exercise #3 - Depth (0:39)
PART 1 | 6 - Composition (01:01:01)
π 6.01 - Chapter Introduction (3:43)
πΉοΈ 6.02 - Exercise: Deconstructing Movie Shots (10:37)
π± 6.03 - Basic Composition Schemes (2:50)
π± 6.04 - Advanced Composition Schemes (7:54)
π± 6.05 - Compositional Tools (14:29)
π± 6.06 - Storytellerβs Compositional Tools (8:20)
πΉοΈ 6.07 - Exercise: Gathering Compositional Reference (1:15)
π§ 6.08 - Plan your Compositions (3:29)
π± 6.09 - Compositional Mistakes (4:07)
πΉοΈ 6.10 - Exercise: Blocking Out Composition (2:59)
πΉοΈ 6.11 - Overarching Exercise #4 - Composition (1:12)
PART 1 | 7 - Lighting (00:53:31)
π 7.01 - Chapter Introduction (2:23)
π± 7.02 - Basic Lighting Terms (4:36)
π§ 7.03 - Character Lighting: Light Types (5:33)
π§ 7.04 - Character Lighting: Lighting Scenarios (5:47)
π± 7.05 - Character Lighting: Multiple Characters (4:08)
πΉοΈ 7.06 - Exercise: Character Lighting (5:07)
π§ 7.07 - Simple Lighting Process in Blender (5:11)
π§ 7.08 - Environment HDRI Lighting (4:08)
π§ 7.09 - The Power of Cast Shadows (4:22)
π§ 7.10 - Using Gradients as a Lighting Tool (2:13)
π§ 7.11 - Cheating with Light Linking (4:20)
π§ 7.12 - Raytracing (3:36)
πΉοΈ 7.13 - Exercise: Lighting a Pre-Built Scene (1:00)
πΉοΈ 7.14 - Overarching Exercise #5 - Lighting (1:01)
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PART 2 | 8 - Cinematic Tools (00:52:02)
π 8.01 - Chapter Introduction (1:06)
π± 8.02 - Cinematic Formats & Frame Rates (6:16)
π± 8.03 - Lens and Focal Length (4:52)
π± 8.04 - Primary Shot Types (6:57)
π± 8.05 - Specialized Shot Types (7:11)
π§ 8.06 - Achieving Lens Types in Blender (5:11)
π± 8.07 - Depth of Field (4:14)
π§ 8.08 - Depth of Field & Bokeh in Blender (3:43)
π§ 8.09 - Overlays (Vignette, Aberration, Glow) (7:29)
π§ 8.10 - Film Grain (2:25)
πΉοΈ 8.11 - Exercise: Constructing 3 Basic Shots (1:22)
πΉοΈ 8.12 - Overarching Exercise #6 - Cinematic Tools (1:11)
PART 2 | 9 - Camera Movement (00:47:55)
π 9.01 - Chapter Introduction (1:13)
π± 9.02 - Basic Camera Movement Types (10:36)
π§ 9.03 - Creating a Camera Rig (4:25)
π§ 9.04 - Animating the Camera Rig (5:59)
π§ 9.05 - Camera Shake and Randomization (3:57)
πΉοΈ 9.06 - Exercise: Camera Movement (0:46)
π± 9.07 - Blocking Out Moving Shots (2:33)
π± 9.08 - Moving Blockout Examples (8:04)
π§ 9.09 - Lighting for Movement (1:50)
π§ 9.10 - Motion Blur & Focus Pull (6:31)
πΉοΈ 9.11 - Exercise: Moving Shot Blockout (0:58)
πΉοΈ 9.12 - Overarching Exercise #7 - Camera Move (1:00)
PART 2 | 10 - Cinematic Sequences (01:02:36)
π 10.01 - Chapter Introduction (1:26)
π± 10.02 - 180 Degree Rule (5:17)
π± 10.03 - Traversing & Breaking the Line (4:49)
π± 10.04 - 180 Degree Rule Examples (5:53)
π§ 10.05 - Sequencing Cameras (3:00)
πΉοΈ 10.06 - Exercise: Table Conversation (1:41)
π§ 10.07 - Blender Video Sequencer (8:00)
π§ 10.08 - Blender Scenes in Sequences (9:29)
π§ 10.09 - Types of Cuts (11:11)
π§ 10.10 - Types of Transitions (6:36)
π§ 10.11 - Slow Motion (2:01)
πΉοΈ 10.12 - Exercise: Editing Animated Sequences (1:34)
πΉοΈ 10.13 - Overarching Exercise #8 - Final Sequence (1:33)
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PART 3 | 11 - Cinematic Breakdowns (01:23:04)
π 11.01 - Chapter Introduction (1:06)
π§ 11.02 - Heroic Shot (10:14)
π§ 11.03 - Fight Scene (7:43)
π§ 11.04 - Airplane Chase (7:54)
π§ 11.05 - Army Combat (26:33)
π§ 11.06 - Various Trailer Scenes (11:45)
π§ 11.07 - Trailer Scene Breakdown (17:47)
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π€© Share your Results
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π 3.01 - Chapter Introduction
In this video, letβs get a brief overview of this chapter.
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