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Master Compositing in Blender
PART 1 | 1 - Getting Started (00:05:35)
π 1.01 - Welcome to the Course (5:35)
π’ 1.02 - Updates
π₯ 1.03 - Download the Course (Request Access)
π¬ 1.04 - Community & Support
π₯οΈ 1.05 - System Specs & Tools
π§Ύ 1.06 - Blender Shortcut PDF
π 1.07 - How to send your Blender file to us
β 1.08 - What do these icons ππ±πΉοΈπβ mean?
CG Boost Community
π¬ Join the CG Boost Community
PART 1 | 2 - Preparations (00:16:47)
π 2.01 - Chapter Introduction (0:45)
π± 2.02 - What is Compositing? (1:43)
π± 2.03 - Preparing Blender (5:01)
π± 2.04 - Add-Ons (1:52)
π± 2.05 - DJV Viewer (4:38)
π± 2.06 - Viewport Compositing (2:46)
PART 1 | 3 - Compositing Fundamentals (01:26:39)
π 3.01 - Chapter Introduction (1:39)
π₯ Download Resources (Chapter 3)
π± 3.02 - Input and Output (7:22)
π± 3.03 - Alpha Over (2:32)
π± 3.04 - Masks (7:53)
π± 3.05 - Mix and Math Nodes (9:49)
π± 3.06 - Blur and Defocus (8:25)
π± 3.07 - Vignette (3:54)
π± 3.08 - Basic Color Grading (6:02)
π± 3.09 - Lens Distortion and Aberration (3:41)
π± 3.10 - Glow (9:07)
π± 3.11 - Denoising (3:41)
π± 3.12 - Film Grain (9:38)
π± 3.13 - Node Groups (8:02)
π± 3.14 - Inpaint (4:46)
PART 1 | 4 - Scene 1 - Hangar (00:36:21)
π 4.01 - Chapter Introduction (0:41)
π₯ Download Resources (Chapter 4)
πΉοΈ 4.02 - Preparing the Scene (1:49)
πΉοΈ 4.03 - Putting the Layers Together (5:04)
πΉοΈ 4.04 - Refining the Background (4:30)
πΉοΈ 4.05 - Refining the Midground (4:09)
πΉοΈ 4.06 - Refining the Foreground (6:52)
πΉοΈ 4.07 - Window Grunge (7:03)
πΉοΈ 4.08 - Final Touches (6:10)
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PART 1 | 5 - Scene 2 - Arrival (01:28:00)
π 5.01 - Chapter Introduction (1:20)
π₯ Download Resources (Chapter 5)
πΉοΈ 5.02 - Sourcing Images (3:52)
πΉοΈ 5.03 - Getting Ready (2:58)
πΉοΈ 5.04 - Creating the Background Scenery (4:35)
πΉοΈ 5.05 - Preparing the Ships (8:45)
πΉοΈ 5.06 - Atmospheric Haze (3:17)
πΉοΈ 5.07 - Animating the Ships (6:26)
πΉοΈ 5.08 - Destroying a Ship (6:17)
πΉοΈ 5.09 - Midground Building (4:15)
πΉοΈ 5.10 - Masking the Foreground (4:53)
πΉοΈ 5.11 - Adding Glass (7:27)
πΉοΈ 5.12 - Finishing the Foreground (5:20)
πΉοΈ 5.13 - Animating the Layers (7:13)
πΉοΈ 5.14 - Lens Dirt (2:54)
πΉοΈ 5.15 - Lens Flare - Part 1/2 (5:06)
πΉοΈ 5.16 - Lens Flare - Part 2/2 (6:36)
πΉοΈ 5.17 - Completing the Scene (6:39)
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β€οΈ Give us your Feedback
PART 1 | 6 - Render Passes (00:38:22)
π 6.01 - Chapter Introduction (0:50)
π₯ Download Resources (Chapter 6)
π± 6.02 - Light Groups (4:42)
π± 6.03 - Depth and Mist (8:52)
π± 6.04 - Cryptomattes (4:17)
π± 6.05 - Emission Masks (5:25)
π± 6.06 - Denoise Data (2:49)
π± 6.07 - Separating Scene Layers (7:43)
π± 6.08 - Multilayer EXRs (3:43)
PART 1 | 7 - Scene 03 - Takeoff (01:38:49)
π 7.01 - Chapter Introduction (1:15)
π₯ Download Resources (Chapter 7)
πΉοΈ 7.02 - Shot Setup (3:04)
πΉοΈ 7.03 - Extracting Emission (3:36)
πΉοΈ 7.04 - Animating the Alarm (3:16)
πΉοΈ 7.05 - Grading the Foreground (4:35)
πΉοΈ 7.06 - Foreground Cleanup (4:21)
πΉοΈ 7.07 - Background (4:21)
πΉοΈ 7.08 - Door Shield and Gun Glow (6:19)
πΉοΈ 7.09 - Shield Shockwaves (7:55)
πΉοΈ 7.10 - Thrusters - Part 1/2 (9:51)
πΉοΈ 7.11 - Thrusters - Part 2/2 (9:20)
πΉοΈ 7.12 - Heat Haze (11:59)
πΉοΈ 7.13 - Camera Shake (8:22)
πΉοΈ 7.14 - Sun Flare (7:16)
πΉοΈ 7.15 - Flip Flares (5:25)
πΉοΈ 7.16 - Final Polish (7:48)
Feedback
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PART 1 | 8 - Advanced Render Passes (00:21:42)
π 8.01 - Chapter Introduction (0:48)
π₯ Download Resources (Chapter 8)
π± 8.02 - Shadow Catchers (4:18)
π± 8.03 - Normal Pass (4:31)
π± 8.04 - Position Pass (7:23)
π± 8.05 - Material Passes (4:40)
π± 8.06 - Shader AOV Passes (5:52)
PART 2 | 9 - Tracking Basics (00:33:23)
π 9.01 - Chapter Introduction (1:01)
π₯ Download Resources (Chapter 9)
π± 9.02 - 2D vs 3D Tracking (2:28)
π± 9.03 - 2D Tracking - Part 1/2 (5:13)
π± 9.04 - 2D Tracking - Part 2/2 (8:01)
π± 9.05 - Plane Tracks (4:58)
π± 9.06 - 3D Camera Tracking - Part 1/2 (7:31)
π± 9.07 - 3D Camera Tracking - Part 2/2 (4:23)
PART 2 | 10 - Scene 04 - Landing (00:39:32)
π 10.01 - Chapter Introduction (0:41)
π₯ Download Resources (Chapter 10)
πΉοΈ 10.02 - Preparing the Shot (3:00)
πΉοΈ 10.03 - Day To Night Conversion (4:56)
πΉοΈ 10.04 - Adding CG Elements (4:06)
πΉοΈ 10.05 - Integrating the Floodlights (3:00)
πΉοΈ 10.06 - Car Park Lights (9:54)
πΉοΈ 10.07 - Sparks and Smoke (3:03)
πΉοΈ 10.08 - Lens Dirt and Glow (7:52)
πΉοΈ 10.09 - Finishing the Shot (2:57)
Feedback
β€οΈ Give us your Feedback
PART 2 | 11 - Keying Fundamentals (00:42:32)
π 11.01 - Chapter Introduction (0:47)
π₯ Download Resources (Chapter 11)
π± 11.02 - Rotoscoping Basics (7:37)
π± 11.03 - Keying Basics (7:36)
π± 11.04 - Garbage and Core Mattes (4:20)
π± 11.05 - Professional Keying System (6:47)
πΉοΈ 11.06 - Commander Keying - Part 1/2 (9:58)
πΉοΈ 11.07 - Commander Keying - Part 2/2 (5:25)
PART 2 | 12 - Scene 05 - Commander (00:44:36)
π 12.01 - Chapter Introduction (0:51)
π₯ Download Resources (Chapter 12)
πΉοΈ 12.02 - Shot Preparation (2:42)
πΉοΈ 12.03 - Layering the Scene (2:50)
πΉοΈ 12.04 - Creating the Background (5:59)
πΉοΈ 12.05 - Building the Window (9:23)
πΉοΈ 12.06 - Relighting the Commander (4:20)
πΉοΈ 12.07 - Adding a Sun (7:15)
πΉοΈ 12.08 - Animated Defocus (6:11)
πΉοΈ 12.09 - Completing the Shot (5:01)
Feedback & Result
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π€© Share your Results
β¨ Something special for you! β¨
π₯ Download Resources (Chapter 6)
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