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Master Compositing in Blender
PART 1 | 1 - Getting Started (00:05:35)
š 1.01 - Welcome to the Course (5:35)
š¢ 1.02 - Updates
š„ 1.03 - Download the Course (Request Access)
š¬ 1.04 - Community & Support
š„ļø 1.05 - System Specs & Tools
š§¾ 1.06 - Blender Shortcut PDF
š 1.07 - How to send your Blender file to us
ā 1.08 - What do these icons šš±š¹ļøšā mean?
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š¬ Join the CG Boost Community
PART 1 | 2 - Preparations (00:16:47)
š 2.01 - Chapter Introduction (0:45)
š± 2.02 - What is Compositing? (1:43)
š± 2.03 - Preparing Blender (5:01)
š± 2.04 - Add-Ons (1:52)
š± 2.05 - DJV Viewer (4:38)
š± 2.06 - Viewport Compositing (2:46)
PART 1 | 3 - Compositing Fundamentals (01:26:39)
š 3.01 - Chapter Introduction (1:39)
š„ Download Resources (Chapter 3)
š± 3.02 - Input and Output (7:22)
š± 3.03 - Alpha Over (2:32)
š± 3.04 - Masks (7:53)
š± 3.05 - Mix and Math Nodes (9:49)
š± 3.06 - Blur and Defocus (8:25)
š± 3.07 - Vignette (3:54)
š± 3.08 - Basic Color Grading (6:02)
š± 3.09 - Lens Distortion and Aberration (3:41)
š± 3.10 - Glow (9:07)
š± 3.11 - Denoising (3:41)
š± 3.12 - Film Grain (9:38)
š± 3.13 - Node Groups (8:02)
š± 3.14 - Inpaint (4:46)
PART 1 | 4 - Scene 1 - Hangar (00:36:21)
š 4.01 - Chapter Introduction (0:41)
š„ Download Resources (Chapter 4)
š¹ļø 4.02 - Preparing the Scene (1:49)
š¹ļø 4.03 - Putting the Layers Together (5:04)
š¹ļø 4.04 - Refining the Background (4:30)
š¹ļø 4.05 - Refining the Midground (4:09)
š¹ļø 4.06 - Refining the Foreground (6:52)
š¹ļø 4.07 - Window Grunge (7:03)
š¹ļø 4.08 - Final Touches (6:10)
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PART 1 | 5 - Scene 2 - Arrival (01:28:00)
š 5.01 - Chapter Introduction (1:20)
š„ Download Resources (Chapter 5)
š¹ļø 5.02 - Sourcing Images (3:52)
š¹ļø 5.03 - Getting Ready (2:58)
š¹ļø 5.04 - Creating the Background Scenery (4:35)
š¹ļø 5.05 - Preparing the Ships (8:45)
š¹ļø 5.06 - Atmospheric Haze (3:17)
š¹ļø 5.07 - Animating the Ships (6:26)
š¹ļø 5.08 - Destroying a Ship (6:17)
š¹ļø 5.09 - Midground Building (4:15)
š¹ļø 5.10 - Masking the Foreground (4:53)
š¹ļø 5.11 - Adding Glass (7:27)
š¹ļø 5.12 - Finishing the Foreground (5:20)
š¹ļø 5.13 - Animating the Layers (7:13)
š¹ļø 5.14 - Lens Dirt (2:54)
š¹ļø 5.15 - Lens Flare - Part 1/2 (5:06)
š¹ļø 5.16 - Lens Flare - Part 2/2 (6:36)
š¹ļø 5.17 - Completing the Scene (6:39)
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PART 1 | 6 - Render Passes (00:38:22)
š 6.01 - Chapter Introduction (0:50)
š„ Download Resources (Chapter 6)
š± 6.02 - Light Groups (4:42)
š± 6.03 - Depth and Mist (8:52)
š± 6.04 - Cryptomattes (4:17)
š± 6.05 - Emission Masks (5:25)
š± 6.06 - Denoise Data (2:49)
š± 6.07 - Separating Scene Layers (7:43)
š± 6.08 - Multilayer EXRs (3:43)
PART 1 | 7 - Scene 03 - Takeoff (01:38:49)
š 7.01 - Chapter Introduction (1:15)
š„ Download Resources (Chapter 7)
š¹ļø 7.02 - Shot Setup (3:04)
š¹ļø 7.03 - Extracting Emission (3:36)
š¹ļø 7.04 - Animating the Alarm (3:16)
š¹ļø 7.05 - Grading the Foreground (4:35)
š¹ļø 7.06 - Foreground Cleanup (4:21)
š¹ļø 7.07 - Background (4:21)
š¹ļø 7.08 - Door Shield and Gun Glow (6:19)
š¹ļø 7.09 - Shield Shockwaves (7:55)
š¹ļø 7.10 - Thrusters - Part 1/2 (9:51)
š¹ļø 7.11 - Thrusters - Part 2/2 (9:20)
š¹ļø 7.12 - Heat Haze (11:59)
š¹ļø 7.13 - Camera Shake (8:22)
š¹ļø 7.14 - Sun Flare (7:16)
š¹ļø 7.15 - Flip Flares (5:25)
š¹ļø 7.16 - Final Polish (7:48)
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PART 1 | 8 - Advanced Render Passes (00:21:42)
š 8.01 - Chapter Introduction (0:48)
š„ Download Resources (Chapter 8)
š± 8.02 - Shadow Catchers (4:18)
š± 8.03 - Normal Pass (4:31)
š± 8.04 - Position Pass (7:23)
š± 8.05 - Material Passes (4:40)
š± 8.06 - Shader AOV Passes (5:52)
PART 2 | 9 - Tracking Basics (00:33:23)
š 9.01 - Chapter Introduction (1:01)
š„ Download Resources (Chapter 9)
š± 9.02 - 2D vs 3D Tracking (2:28)
š± 9.03 - 2D Tracking - Part 1/2 (5:13)
š± 9.04 - 2D Tracking - Part 2/2 (8:01)
š± 9.05 - Plane Tracks (4:58)
š± 9.06 - 3D Camera Tracking - Part 1/2 (7:31)
š± 9.07 - 3D Camera Tracking - Part 2/2 (4:23)
PART 2 | 10 - Scene 04 - Landing (00:39:32)
š 10.01 - Chapter Introduction (0:41)
š„ Download Resources (Chapter 10)
š¹ļø 10.02 - Preparing the Shot (3:00)
š¹ļø 10.03 - Day To Night Conversion (4:56)
š¹ļø 10.04 - Adding CG Elements (4:06)
š¹ļø 10.05 - Integrating the Floodlights (3:00)
š¹ļø 10.06 - Car Park Lights (9:54)
š¹ļø 10.07 - Sparks and Smoke (3:03)
š¹ļø 10.08 - Lens Dirt and Glow (7:52)
š¹ļø 10.09 - Finishing the Shot (2:57)
Feedback
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PART 2 | 11 - Keying Fundamentals (00:42:32)
š 11.01 - Chapter Introduction (0:47)
š„ Download Resources (Chapter 11)
š± 11.02 - Rotoscoping Basics (7:37)
š± 11.03 - Keying Basics (7:36)
š± 11.04 - Garbage and Core Mattes (4:20)
š± 11.05 - Professional Keying System (6:47)
š¹ļø 11.06 - Commander Keying - Part 1/2 (9:58)
š¹ļø 11.07 - Commander Keying - Part 2/2 (5:25)
PART 2 | 12 - Scene 05 - Commander (00:44:36)
š 12.01 - Chapter Introduction (0:51)
š„ Download Resources (Chapter 12)
š¹ļø 12.02 - Shot Preparation (2:42)
š¹ļø 12.03 - Layering the Scene (2:50)
š¹ļø 12.04 - Creating the Background (5:59)
š¹ļø 12.05 - Building the Window (9:23)
š¹ļø 12.06 - Relighting the Commander (4:20)
š¹ļø 12.07 - Adding a Sun (7:15)
š¹ļø 12.08 - Animated Defocus (6:11)
š¹ļø 12.09 - Completing the Shot (5:01)
Feedback & Result
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š¹ļø 10.09 - Finishing the Shot
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