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Master 3D Environments in Blender
PART 1 | 1 - Getting Started (00:07:06)
1.1 👋 - Welcome to the Course (3:01)
1.2 📢 - What is new?
1.3 📥 - Download the Course (Request Access)
1.4 📥 - Download the Bonus Asset Library (1:13)
1.5 🔥 - Before You Start (Tools & Setup) (2:38)
1.6 💬 - Community & Support
1.7 🆘 - How to work with this Course
1.8 🆘 - How to send your Blender file to CG Boost
PART 1 | 2 - Reference (00:03:41)
2.1 - Reference Sheet (2:01)
2.2 🔥 - Homework: Reference Sheet (1:40)
PART 1 | 3 - Basic Workflows (00:57:34)
3.1 🔥 - Approaches to Terrain Creation (3:39)
3.2 - Approach: A.N.T. Landscape (1:28)
3.3 - Approach: Node-Based (1:27)
3.4 - Approach: Displace Modifier with Height Maps (1:07)
3.5 - Approach: GIS Addon (1:13)
3.6 - Approach: Geometry Nodes (2:14)
3.7 - Basics: Node Wrangler Operations (3:59)
3.8 - Basics: Setting up Lighting with HDRi (3:44)
3.9 🆘 - Basics: Camera Clipping Issues (1:02)
3.10 🔥 - Basics: Know Your Shader Nodes (17:00)
3.11 - Basics: Particle Setup (5:52)
3.12 - Basics: Camera Setup (2:31)
3.13 🆘 - Rendering Tips for Heavy Scenes (6:36)
3.14 🆘 - Tips for Faster Viewport Response (3:02)
3.15 🆘 - Rendering Tips for Faster Volumetrics (2:33)
PART 1 | 4 - A.N.T. Landscape: Lone Mountain (01:33:46)
4.1 - Mountain Lake Reference (2:05)
4.2 🔥 - Using A.N.T. (8:12)
4.3 🔥 - Finishing the Terrain Base (4:26)
4.4 🔥 - Displacement Modifier with Texture (4:08)
4.5 🔥 - Adding Snow Material (3:00)
4.6 🔥 - Blending Snow & Rocks (8:40)
4.7 - Adding the Second Rock Texture (3:26)
4.8 - Blending Rock Materials (7:01)
4.9 🔥 - Blending Displacement Textures (4:36)
4.10 🔥 - Adding Water & Sky (8:01)
4.11 - Adding More A.N.T. Pieces (6:05)
4.12 🔥 - Fog & Atmosphere (6:57)
4.13 🔥 - Trees & Rocks (4:25)
4.14 - Creating Ice Particles (5:26)
4.15 🔥 - Final scene and Render setup (10:05)
4.16 🔥 - Lone Mountain Compositing (7:03)
5 - Node-Based Approach #1: Desert (01:33:41)
5.1 - Desert Reference (1:41)
5.2 🔥 - Preparing the Scene (3:40)
5.3 🔥 - Defining the Desert Base (6:31)
5.4 🔥 - Adding Dune Waves (6:07)
5.5 🔥 - Mixing Factors (2:19)
5.6 🔥 - Adding Smallest Detail (5:50)
5.7 🔥 - Creating Desert Shader (5:25)
5.8 - Final Desert Setup Overview (4:13)
5.9 🔥 - Adding Light & Background Dunes (3:31)
5.10 🔥 - Adding Dust Planes (2:54)
5.11 - Adding Atmosphere & Sky (6:34)
5.12 🔥 - Adding Grass Patches (5:09)
5.13 🔥 - Baking the Displacement (3:59)
5.14 - Adding Movement to Grass Patches (3:25)
5.15 🔥 - Desert Render Layers (11:33)
5.16 🔥 - Desert Render Settings (7:21)
5.17 🔥 - Desert Basic Compositing (7:25)
5.18 🔥 - Desert Compositing Filters and Overlays (5:54)
PART 1 | 6 - Node-based Approach #2: Mountains (00:55:24)
6.1 - Reference Overview (1:15)
6.2 🔥 - Setting Up the Displacement Plane (4:51)
6.3 🔥 - Adding Base Displacement (3:32)
6.4 🔥 - Adding Rocky Detail (4:43)
6.5 🔥 - Adding Additional Rocky Detail (3:53)
6.6 🔥 - Subtracting from the Displacement (2:05)
6.7 🔥 - Distorting the Result (1:55)
6.8 - Overview of the final Node Setup (2:31)
6.9 🔥 - Adding Snow and Rock Shaders (4:56)
6.10 🔥 - Blending Snow and Rocks (2:44)
6.11 🔥 - Final Changes (3:23)
6.12 - Adding Background Planes and Fog (6:05)
6.13 - Rendering the Mountains (6:50)
6.14 - Compositing the Mountains (6:33)
PART 1 | 7 - Sculpting Approach: Arctic (00:56:48)
7.1 - Arctic Chapter Overview & Reference (2:12)
7.2 🔥 - Creating the Glacier Base (6:26)
7.3 🔥 - Skewing the Glacier (4:39)
7.4 🔥 - Sculpting the Glacier (6:54)
7.5 - Snow Material (7:42)
7.6 - Ice Material (3:32)
7.7 - Blending & Transparency (5:01)
7.8 - Adding Water (6:41)
7.9 - Finishing the Scene (3:56)
7.10 - Rendering the Arctic Scene (4:51)
7.11 - Arctic Scene Compositing (4:49)
PART 1 | 8 - Displacement Approach: Highlands (00:45:36)
8.1 - Highlands Reference & Sources (4:18)
8.2 🔥 - Displace Modifier (3:20)
8.3 🔥 - Adding Textures and Lighting (5:51)
8.4 🔥 - Making the scene (5:46)
8.5 - Adding Sky, VDB Clouds and Particles (8:04)
8.6 - Rendering the Highlands (8:05)
8.7 - Compositing the Highlands (9:11)
8.8 🔥 - More Terrain Pieces (0:58)
PART 1 | 9 - GIS: Scottish Lake (00:55:31)
9.1 🔥 - Looking for Areas with GIS (5:57)
9.2 🔥 - Adding Terrain (6:00)
9.3 🔥 - Adding Water (3:36)
9.4 🔥 - Shading the Scenery (5:13)
9.5 🔥 - Adding Fog & HDRi (3:53)
9.6 🔥 - Adding Foreground (6:22)
9.7 Adding Background and Sky (2:58)
9.8 🔥 Adding Particle Trees (6:32)
9.9 🔥 - Adding VDB Clouds & Fog (2:29)
9.10 - Finalizing the Scene (4:09)
9.11 🔥 - Rendering the Scottish Lake (4:16)
9.12 - Compositing the Scottish Lake (4:00)
PART 1 | 10 - Tree-scape (01:08:28)
10.1 - Researching Polar Forest Reference (2:45)
10.2 - Building the Landscape Base (7:08)
10.3 - Adding Trees (7:48)
10.4 🔥 - Making a Polar Sky (6:10)
10.5 🔥 - Making 2D Tree Particles (5:57)
10.6 🔥 - Shading the 2D Tree Particles (7:23)
10.7 🔥 - Using the 2D Particles (3:53)
10.8 🔥 - Building Aurora Borealis (8:03)
10.9 🔥 - Finishing Aurora Borealis (4:20)
10.10 - Finishing the Treescape Scene (8:35)
10.11 - Compositing the Treescape Scene (6:21)
PART 2 | 11 - Water Types (01:35:07)
11.1 🔥 - Normal Water Surface (7:52)
11.2 - Animated Ocean: Ocean Displacement Intro (2:31)
11.3 🔥 - Animated Ocean: Ocean Modifier (4:24)
11.4 🔥 - Animated Ocean: Shader Setup & Foam (1:39)
11.5 🔥 - Animated Ocean: Baking Ocean Variations (2:51)
11.6 🔥 - Animated Ocean: Plugging in Displacements (8:31)
11.7 🔥 - Animated Ocean: Combining Displacements (6:18)
11.8 - Animated Ocean: Ocean Network Overview (1:30)
11.9 🔥 - Animated Ocean: Adding Foam (7:23)
11.10 - Animated Ocean: Final Network Overview (2:38)
11.11 - Animated Ocean: Teaser Scene Breakdown (6:15)
11.12 - Animated Ocean: Teaser Scene Compositing (1:53)
11.13 🔥 - Translucent Water in Cycles (8:23)
11.14 - Translucent Water in Eevee (3:34)
11.15 - Stormy Waves Base | 🆕 [27 Mar, 2022] (10:19)
11.16 - Stormy Waves Spray | 🆕 [27 Mar, 2022] (7:31)
11.17 - Stormy Waves Compositing | 🆕 [31 Mar, 2022] (10:58)
PART 2 | 12 - Cloud Types (00:32:37)
12.1 🔥 - Creating Clouds in Eevee (5:01)
12.2 🔥 - Fading the Cloud Edges (4:27)
12.3 🔥 - Rendering Clouds in Cycles (3:28)
12.4 - Puffy Clouds Base (4:41)
12.5 - Puffy Clouds Detail (2:15)
12.6 - Puffy Clouds Finish (4:00)
12.7 🔥 - VDB Clouds (3:48)
12.8 - Advanced VDB (3:08)
12.9 - Cloud Shadows (1:46)
PART 2 | 13 - Atmospheric Effects (00:09:08)
13.1 🔥 - Atmosphere Volume (2:40)
13.2 🔥 - Atmosphere Plane (2:24)
13.3 🔥 - Atmosphere Particles (4:03)
PART 2 | 14 - Custom Vegetation and Trees (00:31:19)
14.1 🔥 - GScatter & Free Vegetation Assets (6:00)
14.2 🔥 - MTree (9:10)
14.3 - Making 2D Tree Particles (6:48)
14.4 - Shading 2D Tree Particles (5:34)
14.5 - Shading 2D Tree Particles Advanced (3:44)
PART 2 | 15 - Weather Effects (00:23:53)
15.1 🔥 - Snow (7:16)
15.2 - Compositing Snow (5:37)
15.3 🔥 - Sand Storm (5:01)
15.4 - Compositing Sand Storm (2:43)
15.5 🔥 - Rain (3:14)
15.6 🔥 - Lightning | 🆕 [26 Apr, 2022] (8:53)
15.7 🔥 - Lightning Compositing | 🆕 [26 Apr, 2022] (9:49)
PART 3 | 16 - Add-ons (00:46:42)
16.1 - Quixel Bridge (8:43)
16.2 - The Grove (6:33)
16.3 - Graswald (6:39)
16.4 - Scatter (7:09)
16.5 - Botaniq (6:33)
16.6 - Tree Vegetation (2:58)
16.7 - Terain Mixer (3:28)
16.8 - True Terrain (4:35)
PART 3 | 17 - Geometry Nodes: Grassland (01:06:56) | 🆕 [Jan, 2022]
17.1 - Geometry Nodes & Grassland Reference (3:12)
17.2 🔥 - Displacing Terrain with Geometry Nodes (7:36)
17.3 🔥 - Scattering Assets with Geometry Nodes (4:50)
17.4 🔥 - Finishing the Geometry Nodes Network (5:32)
17.5 - Adding Background (6:47)
17.6 🔥 - Vertex Group Scattering with Geometry Nodes (6:05)
17.7 🔥 - Adding the City from Google Maps (4:24)
17.8 - Finalizing the Lighting and Shadows (3:26)
17.9 - Scattering with Proximity (2:26)
17.10 - Rendering and Compositing (7:19)
17.11 - Bonus: Fence with Geometry Nodes (15:13)
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6.3 🔥 - Adding Base Displacement
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