๐น๏ธ 3.06 - Campfire Asset Modeling
In this video we will start to create the assets for our scene by modeling the campfire assets.
Notes:
- Blender 2.93 Alpha is used in this video
- In Blender 3.0+ you can switch to other object's Edit Mode with Alt + Q (hove the mouse cursor over the object)
Timestamps:
- 00:06 - Modeling the logs
- 01:35 - Adjusting the logs
- 03:06 - Batch rename
- 03:47 - Modeling the stones
- 05:51 - Modeling the pot
Shortcuts:
- Shift + X, Y or Z | Exclude axis from transformation
- Ctrl + J | Join all selected objects
- Ctrl + F2 | Batch Rename
- M | Move all selected to Collection
- F2 | Rename selected object
- G + G | Edge/Vertex slide
- D | Switch editing to other object
- Alt + Z | Toggle X-Ray
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