What is Physically Based Rendering, how do physics rules influence our work and why it's very important to know this PBR stuff.
Timestamps:
- 01:29 - Defining PBR
- 02:40 - Everything is reflective
- 04:11 - Diffuse vs Reflective
- 05:30 - Translucence
- 06:25 - Transparency
- 07:15 - Metals
- 07:52 - Non-conductors
- 08:50 - Material Roughness
- 09:54 - Fresnel effect
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