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Substance Painter Launch Pad
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1.0 - Getting Started
📥 Download Chapter 1
1.1 🔥 - Welcome to the Course (8:01)
1.2 - What is Substance Painter (3:56)
1.3 - The Story of Allegorithmic (7:20)
1.4 - Similarities to Photoshop (3:00)
1.5 🔥 - Texture Maps (7:59)
1.6 🔥 - Baked Mesh Maps (6:25)
1.7 🔥 - What is Physically Based Rendering (PBR) (11:49)
1.8 🔥 - Where to Register and Download (2:51)
1.9 - Community & Support
1.10 - Tools and System Info
2.0 - Preparing the 3D Model
📥 Download Chapter 2
2.1 - Quick UV Mapping Intro (3:09)
2.2 🔥 - Three Ways to Export Your 3D Model (3:37)
2.3 🔥 - Single Texture Set (4:02)
2.4 🔥 - Multiple Texture Sets (5:03)
2.5 - IDs (3:26)
2.6 - UDIMs (9:44)
3.0 - User Interface Overview
📥 Download Chapter 3
3.1 🔥 - Viewport (3:53)
3.2 🔥 - Tools (5:58)
3.3 🔥 - Texture Set List (3:28)
3.4 🔥 - Texture Set Settings (2:42)
3.5 🔥 - Layers (4:36)
3.6 🔥 - Shelf (6:40)
3.7 🔥 - Properties (2:50)
3.8 - Display, Shader, History (4:01)
3.9 - Readjusting UI Windows (2:32)
4.0 - Tools Overview
📥 Download Chapter 4
4.1 🔥 - Setting up a Project (4:31)
4.2 🔥 - Baking Mesh Maps (4:58)
4.3 🔥 - Basic Material Settings (3:39)
4.4 🔥 - Editing the Project and Updating Meshes (1:43)
4.5 🔥 - Adjusting Materials and UV Projections (7:59)
4.6 🔥 - Layering Materials and Blending (2:47)
4.7 🔥 - Masking (6:23)
4.8 🔥 - Smart Masks (5:59)
4.9 🔥 - Mask Editor (8:13)
4.10 🔥 - Effects and Filters (5:51)
4.11 🔥 - Custom Paint and Brush Tools (8:31)
4.12 🔥 - Stencils (2:56)
4.13 🔥 - Painting Tools (3:10)
4.14 🔥 - Particles Brushes (8:44)
4.15 🔥 - Normal Paint (3:27)
4.16 - Importing Resources (4:27)
5.0 - Basic PBR Texturing Worflow (Texturing the Flybot)
📥 Download Chapter 5
5.1 🔥 - Intro (0:59)
5.2 🔥 - Starting the Flybot Project (2:10)
5.3 🔥 - Baking Mesh Maps (4:37)
5.4 🔥 - Creating a Basic Iron Material (3:01)
5.5 🔥 - Adding Paint to the Iron Material (5:49)
5.6 - Adding Hand Painted Detail to Masks (8:38)
5.7 - Material Roughness Variation (2:32)
5.8 🔥 - Adding Dirt and Rust (6:02)
5.9 🔥 - Masking out the Screen and Adding Overall Dirt (7:23)
5.10 🔥 - Creating the Smiley Screen (7:56)
5.11 - Adding Noise Texture to the Smiley Screen (3:55)
5.12 🔥 - Adding a Crack to the Glass (4:53)
5.13 - Adding Paneling to the Bottom of the Hull (4:48)
5.14 🔥 - Texturing the Hands and Re-using Materials (7:16)
5.15 - Texturing the Hands and Masking Edges (3:23)
5.16 🔥 - Adding the Glow Layer (3:51)
5.17 - Making the Tubes Plastic (2:37)
5.18 - Adding Yellow to the Tubes (3:09)
5.19 🔥 - Repurposing Materials for the Others Texture Set (8:15)
5.20 - Adding Details and Color Variation (3:12)
5.21 - Changing Colors (1:45)
5.22 🔥 - Changing the Color of Hands and Adding Decals (4:16)
5.23 🔥 - Adding Decals to the Hull (5:36)
5.24 - Adding Decals to the Rest of the Robot (3:11)
5.25 🔥 - Emission (3:19)
5.26 - Last Touches (6:26)
6.0 - Rendering Overview
📥 Download Chapter 6
6.1 🔥 - Environment Settings (3:44)
6.2 - Camera Settings (5:57)
6.3 - Viewport Settings (2:50)
6.4 🔥 - Iray Rendering (4:42)
7.0 - Preparing the Barrelbot in Blender
📥 Download Chapter 7
7.1 🔥 - Setting up Texture Sets and Materials (6:06)
7.2 🔥 - Rules of UVing (7:06)
7.3 🔥 - More UVing Examples (7:44)
7.4 🔥 - Exporting the Model (3:56)
8.0 - Texturing "Barry" the Barrelbot
📥 Download Chapter 8
8.1 - Project Overview (4:58)
8.2 🔥 - Starting the Barrelbot Project (3:54)
8.3 🔥 - Adding Height Using Alphas (5:45)
8.4 🔥 - Adding Rivets (5:38)
8.5 🔥 - Adding Height to the Rest of the Model (4:14)
8.6 🔥 - Adding Scratches (3:44)
8.7 🔥 - Baking (6:57)
8.8 🔥 - Creating the Paint Material (4:58)
8.9 🔥 - Creating the Metal Material (7:24)
8.10 - Adding Hand Painted Detail to the Body Texture Set (4:02)
8.11 🔥 - Adding Rust (3:24)
8.12 🔥 - Adding Dirt (4:02)
8.13 - Hand Painting Dirt and Rust (4:29)
8.14 - Reusing Painted Metal for the Eye (3:19)
8.15 🔥 - Adding Glass Material and Color Variation to the Eye (5:51)
8.16 - Reusing Painted Metal for the Feet (2:10)
8.17 🔥 - Using Anchor Points (5:25)
8.18 - Dirt and Rust on the Feet (2:44)
8.19 🔥 - Instancing Layers (2:58)
8.20 - Finishing up the Feet (6:56)
8.21 - Finishing up the Rest of the Texture Sets (5:48)
8.22 🔥 - Adding transparent Save the Planet Sticker (6:16)
8.23 🔥 - Adding the Kiss Me Sticker (3:35)
8.24 🔥 - Adding the rest of the Stickers (5:20)
8.25 - Last Touches (9:21)
8.26 🔥 - Welding Tool (4:32)
9.0 - Setting up the Barrelbot Textures in Blender
📥 Download Chapter 9
9.1 🔥 - Exporting the Textures (5:52)
9.2 🔥 - Plugging in the Textures in Blender (7:19)
10.0 - Texturing more Scene Assets
📥 Download Chapter 10
10.1 - Texturing the Barrel (UV process) (9:37)
10.2 - Texturing the Barrel (Re-purposing Smart Materials) (9:55)
10.3 🔥 - Texturing Cloth - Baking High-poly Mesh to Low-poly Mesh (7:21)
10.4 - Texturing Cloth - Adding Frayed Edges (5:19)
10.5 🔥 - 3D Sculpting in Substance Painter (12:29)
11.0 - Bonus Lessons
📥 Download Chapter 11
11.1 - Adding LUTs to Substance Painter (2:52)
11.2 🔥 - Dynamic Strokes Explained (+ Practical Example) (11:53)
11.3 - Types of Shaders (10:21)
11.4 - Export to Photoshop (4:53)
11.5 🔥 - New Brush Options (v2019.3+) (6:54)
11.6 🔥 Color Selection Tool (3:51)
11.7 - Compare Mask (5:26)
11.8 - High Poly to Low Poly Baking 1 🆕 [10/05/20] (7:43)
11.9 - High Poly to Low Poly Baking 2 🆕 [10/05/20] (5:18)
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11.2 🔥 - Dynamic Strokes Explained (+ Practical Example)
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