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Complete and Continue
Substance Painter Launch Pad
PART 1 | 1 - Getting Started (00:51:25)
đ 1.1 - Welcome to the Course (8:01)
đĸ 1.2 - Updates
đĨ 1.3 - Download the Course (Request Access)
đŦ 1.4 - Community & Support
đĨī¸ 1.5 - System Specs & Tools
â 1.6 - What do these icons đđąđšī¸â mean?
đą 1.7 - What is Substance Painter? (3:56)
đą 1.8 - The Story of Allegorithmic (7:20)
đą 1.9 - Similarities to Photoshop (3:00)
đą 1.10 - Texture Maps (7:59)
đą 1.11 - Baked Mesh Maps (6:25)
đą 1.12 - What is Physically Based Rendering (PBR) (11:49)
đ 1.13 - Where to Register and Download (2:51)
PART 1 | 2 - Preparing the 3D Model (00:29:04)
đą 2.1 - Quick UV Mapping Intro (3:09)
đą 2.2 - Three Ways to Export Your 3D Model (3:37)
đą 2.3 - Single Texture Set (4:02)
đą 2.4 - Multiple Texture Sets (5:03)
đą 2.5 - IDs (3:26)
đą 2.6 - UDIMs (9:44)
PART 1 | 3 - User Interface Overview (00:36:45)
đą 3.1 - Viewport (3:53)
đą 3.2 - Tools (5:58)
đą 3.3 - Texture Set List (3:28)
đą 3.4 - Texture Set Settings (2:42)
đą 3.5 - Layers (4:36)
đą 3.6 - Shelf (6:40)
đą 3.7 - Properties (2:50)
đą 3.8 - Display, Shader, History (4:01)
đą 3.9 - Readjusting UI Windows (2:32)
PART 1 | 4 - Tools Overview (01:23:27)
đą 4.1 - Setting up a Project (4:31)
đą 4.2 - Baking Mesh Maps (4:58)
đą 4.3 - Basic Material Settings (3:39)
đą 4.4 - Editing the Project and Updating Meshes (1:43)
đą 4.5 - Adjusting Materials and UV Projections (7:59)
đą 4.6 - Layering Materials and Blending (2:47)
đą 4.7 - Masking (6:23)
đą 4.8 - Smart Masks (5:59)
đą 4.9 - Mask Editor (8:13)
đą 4.10 - Effects and Filters (5:51)
đą 4.11 - Custom Paint and Brush Tools (8:31)
đą 4.12 - Stencils (2:56)
đą 4.13 - Painting Tools (3:10)
đą 4.14 - Particles Brushes (8:44)
đą 4.15 - Normal Paint (3:27)
đą 4.16 - Importing Resources (4:27)
PART 1 | 5 - Basic PBR Texturing Worflow (01:59:11)
đ 5.1 - Intro (0:59)
đšī¸ 5.2 - Starting the Flybot Project (2:10)
đšī¸ 5.3 - Baking Mesh Maps (4:37)
đšī¸ 5.4 - Creating a Basic Iron Material (3:01)
đšī¸ 5.5 - Adding Paint to the Iron Material (5:49)
đšī¸ 5.6 - Adding Hand Painted Detail to Masks (8:38)
đšī¸ 5.7 - Material Roughness Variation (2:32)
đšī¸ 5.8 - Adding Dirt and Rust (6:02)
đšī¸ 5.9 - Masking out the Screen and Adding Overall Dirt (7:23)
đšī¸ 5.10 - Creating the Smiley Screen (7:56)
đšī¸ 5.11 - Adding Noise Texture to the Smiley Screen (3:55)
đšī¸ 5.12 - Adding a Crack to the Glass (4:53)
đšī¸ 5.13 - Adding Paneling to the Bottom of the Hull (4:48)
đšī¸ 5.14 - Texturing the Hands and Re-using Materials (7:16)
đšī¸ 5.15 - Texturing the Hands and Masking Edges (3:23)
đšī¸ 5.16 - Adding the Glow Layer (3:51)
đšī¸ 5.17 - Making the Tubes Plastic (2:37)
đšī¸ 5.18 - Adding Yellow to the Tubes (3:09)
đšī¸ 5.19 - Repurposing Materials for the Others Texture Set (8:15)
đšī¸ 5.20 - Adding Details and Color Variation (3:12)
đšī¸ 5.21 - Changing Colors (1:45)
đšī¸ 5.22 - Changing the Color of Hands and Adding Decals (4:16)
đšī¸ 5.23 - Adding Decals to the Hull (5:36)
đšī¸ 5.24 - Adding Decals to the Rest of the Robot (3:11)
đšī¸ 5.25 - Emission (3:19)
đšī¸ 5.26 - Last Touches (6:26)
PART 1 | 6 - Rendering Overview (00:17:14)
đą 6.1 - Environment Settings (3:44)
đą 6.2 - Camera Settings (5:57)
đą 6.3 - Viewport Settings (2:50)
đą 6.4 - Iray Rendering (4:42)
PART 2 | 7 - Preparing the Barrelbot in Blender (00:24:54)
đšī¸ 7.1 - Setting up Texture Sets and Materials (6:06)
đšī¸ 7.2 - Rules of UVing (7:06)
đšī¸ 7.3 - More UVing Examples (7:44)
đšī¸ 7.4 - Exporting the Model (3:56)
PART 2 | 8 - Texturing "Barry" the Barrelbot (02:07:59)
đ 8.1 - Project Overview (4:58)
đšī¸ 8.2 - Starting the Barrelbot Project (3:54)
đšī¸ 8.3 - Adding Height Using Alphas (5:45)
đšī¸ 8.4 - Adding Rivets (5:38)
đšī¸ 8.5 - Adding Height to the Rest of the Model (4:14)
đšī¸ 8.6 - Adding Scratches (3:44)
đšī¸ 8.7 - Baking (6:57)
đšī¸ 8.8 - Creating the Paint Material (4:58)
đšī¸ 8.9 - Creating the Metal Material (7:24)
đšī¸ 8.10 - Adding Hand Painted Detail to the Body Texture Set (4:02)
đšī¸ 8.11 - Adding Rust (3:24)
đšī¸ 8.12 - Adding Dirt (4:02)
đšī¸ 8.13 - Hand Painting Dirt and Rust (4:29)
đšī¸ 8.14 - Reusing Painted Metal for the Eye (3:19)
đšī¸ 8.15 - Adding Glass Material and Color Variation to the Eye (5:51)
đšī¸ 8.16 - Reusing Painted Metal for the Feet (2:10)
đšī¸ 8.17 - Using Anchor Points (5:25)
đšī¸ 8.18 - Dirt and Rust on the Feet (2:44)
đšī¸ 8.19 - Instancing Layers (2:58)
đšī¸ 8.20 - Finishing up the Feet (6:56)
đšī¸ 8.21 - Finishing up the Rest of the Texture Sets (5:48)
đšī¸ 8.22 - Adding transparent Save the Planet Sticker (6:16)
đšī¸ 8.23 - Adding the Kiss Me Sticker (3:35)
đšī¸ 8.24 - Adding the rest of the Stickers (5:20)
đšī¸ 8.25 - Last Touches (9:21)
đšī¸ 8.26 - Welding Tool (4:32)
PART 2 | 9 - Setting up the Barrelbot Textures in Blender (00:13:16)
đšī¸ 9.1 - Exporting the Textures (5:52)
đšī¸ 9.2 - Plugging in the Textures in Blender (7:19)
PART 3 | 10 - Texturing more Scene Assets (00:45:30)
đšī¸ 10.1 - Texturing the Barrel (UV process) (9:37)
đšī¸ 10.2 - Texturing the Barrel (Re-purposing Smart Materials) (9:55)
đšī¸ 10.3 - Texturing Cloth - Baking High-poly Mesh to Low-poly Mesh (7:21)
đšī¸ 10.4 - Texturing Cloth - Adding Frayed Edges (5:19)
â 10.5 - 3D Sculpting in Substance Painter (12:29)
PART 3 | 11 - Bonus Lessons
â 11.1 - Adding LUTs to Substance Painter (2:52)
â 11.2 - Dynamic Strokes Explained (11:53)
â 11.3 - Types of Shaders (10:21)
â 11.4 - Export to Photoshop (4:53)
â 11.5 - New Brush Options (6:54)
â 11.6 - Color Selection Tool (3:51)
â 11.7 - Compare Mask (5:26)
â 11.8 - High Poly to Low Poly Baking - Part 1/2 (7:43)
â 11.9 - High Poly to Low Poly Baking - Part 2/2 (5:18)
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đšī¸ 8.22 - Adding transparent Save the Planet Sticker
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