Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Blender Launch Pad
PART 1 | 1 - Getting Started (00:12:05)
1.1 👋 - Welcome to the Course (6:44)
1.2 📢 - What is new?
1.3 📥 - Download the Course (Request Access)
1.4 🔥 - Download Blender (2:57)
1.5 🔥 - Blender Shortcut PDF (2:17)
1.6 🔥 - Blender User Interface Changes (4:14)
1.7 🔥 - Community & Support
1.8 - Tools and System Info
1.9 🆘 - How to send your Blender file to CG Boost
PART 1 | 2 - User Interface Fundamentals (01:12:49)
2.1 🔥 - Understanding 3D Space (1:57)
2.2 🔥 - Understanding the User Interface (2:08)
2.3 🔥 - User Interface - Default User Interface (5:24)
2.4 🔥 - User Interface - The structure of an editor (3:56)
2.5 🔥 - User Interface - Editor Types (4:39)
2.6 🔥 - User Interface - Adjusting the User Interface (5:20)
2.7 - User Interface - Workspaces (5:51)
2.8 🔥 - User Interface - 10 User Interface Pro Tips (7:51)
2.9 - User Interface - Working with shortcuts (1:45)
2.10 🔥 - Navigation - Rotate, Pan and Zoom (1:24)
2.11 🔥 - Navigation - Viewpoints (3:16)
2.12 🔥 - Navigation - Perspective and Orthographic Projection (3:21)
2.13 - Navigation - Camera View (1:27)
2.14 - Navigation - Walk Navigation (3:40)
2.15 🆘 - Navigation - Solving Navigation Problems (5:59)
2.16 - Saving and Opening Files (6:11)
2.17 - Preferences (8:32)
PART 1 | 3 - 3D Object Fundamentals (02:17:01)
3.1 🔥 - How Blender works deep inside (10:33)
3.2 🔥 - Selection - Select Tool (3:11)
3.3 🔥 - Selection - Select Box Tool (2:24)
3.4 - Selection - Select Circle Tool (1:57)
3.5 - Selection - Select Lasso Tool (1:02)
3.6 - Selection - More Selection Tools (4:01)
3.7 🔥 - Selection - Active and Passive Selection (3:55)
3.8 🔥 - Transformation - Move Tool (3:51)
3.9 🔥 - Transformation - Rotate Tool (1:57)
3.10 🔥 - Transformation - Scale Tool (2:22)
3.11 🔥 - Transformation - Transform Orientation (3:01)
3.12 - Transformation - Viewport Gizmos (4:05)
3.13 🆘 - Transformation - Solve Transformation Problems (1:38)
3.14 🔥 - Transformation - Transform Properties (4:12)
3.15 🔥 - Transformation - Pivot Point (3:07)
3.16 - Transformation - Snapping (4:27)
3.17 - Transformation - Randomize Transform (2:44)
3.18 🔥 - Transforming the right way (3:23)
3.19 🔥 - Modes (4:22)
3.20 🔥 - Operator Panel (1:53)
3.21 🔥 - Adding and removing 3D Objects (4:37)
3.22 - 3D Object Types (6:44)
3.23 🔥 - 3D Cursor (6:11)
3.24 🔥 - Joining and Separating 3D Objects (1:57)
3.25 🔥 - Parenting 3D Objects (4:53)
3.26 🔥 - Manipulating the Origin (5:00)
3.27 🔥 - Smooth and Flat Shading (2:58)
3.28 🔥 - Units (4:43)
3.29 🔥 - Scene Organization (Outliner) (12:42)
3.30 🔥 - Viewport Overlays (3:52)
3.31 🔥 - Wireframe Viewport Shading (5:10)
3.32 🔥 - Solid Viewport Shading (9:54)
PART 1 | 4 - Modeling Fundamentals (02:59:41)
4.1 🔥 - How to model Everything? (3:34)
4.2 🔥 - Object vs Edit Mode (3:16)
4.3 🔥 - Vertices, Edges and Faces (1:44)
4.4 🔥 - Tris, Quads and Ngons (0:51)
4.5 🔥 - Understanding Topology (10:52)
4.6 🔥 - Understanding Normals (5:07)
4.7 🔥 - Edit Mode - Selection and Transformation (5:29)
4.8 🔥 - Edit Mode - Adding and Removing Elements (2:55)
4.9 - Edit Mode - Dissolve Options (2:42)
4.10 - Edit Mode - Multi-Object Editing (4:43)
4.11 🔥 - Edit Mode - Extrude Tools (7:12)
4.12 - Edit Mode - Inset Faces Tool (2:50)
4.13 - Edit Mode - Bevel Tool (2:47)
4.14 🔥 - Edit Mode - Loop Cut Tools (3:47)
4.15 - Edit Mode - Knife Tool (4:29)
4.16 - Edit Mode - Bisect Tool (2:44)
4.17 - Edit Mode - Poly Build Tool (1:28)
4.18 - Edit Mode - Spin Tools (6:25)
4.19 - Edit Mode - Smooth, Randomize and Subdivide Tools (4:07)
4.20 - Edit Mode - Vertex and Edge Slide Tools (2:28)
4.21 - Edit Mode - Shrink/Fatten Tool (2:57)
4.22 - Edit Mode - Shear Tool (2:15)
4.23 - Edit Mode - Rip Region/Edge Tools (2:57)
4.24 - Annotate Tools (4:30)
4.25 - Measure Tool (2:36)
4.26 🔥 - Proportional Editing (4:20)
4.27 - Quad View (2:56)
4.28 🆘 - Solving Modeling Problems - Overlapping Geometry (3:34)
4.29 🆘 - Solving Modeling Problems - Object Scale (4:03)
4.30 🆘 - Solving Modeling Problems - Wrong Normals (2:01)
4.31 🆘 - Solving Modeling Problems - Linked Data (2:11)
4.32 🆘 - Solving Modeling Problems - Scene Size (2:19)
4.33 🔥 - Understanding Modifiers (6:02)
4.34 - Array Modifier (5:10)
4.35 🔥 - Bevel Modifier (7:52)
4.36 - Boolean Modifier (2:59)
4.37 - Bool Tool Add-on (4:56)
4.38 🔥 - Mirror Modifier (5:40)
4.39 - Solidify Modifier (3:49)
4.40 🔥 - Subdivision Surface Modifier (6:44)
4.41 - Understanding Curves (9:34)
4.42 - Understanding 3D Text (4:14)
4.43 🔥 - Modeling Techniques (6:12)
PART 1 | 5 - Exercise: Modeling a Sci-fi Car Scene (02:14:25)
5.1 🔥 - Finding a good Idea for your 3D Artwork (8:59)
5.2 - PureRef (8:43)
5.3 - Adding Reference Images to the 3D Viewport (6:50)
5.4 🔥 - Preparing the Car Scene (4:54)
5.5 🔥 - Car Body Part 1 (10:41)
5.6 🔥 - Car Body Part 2 (9:04)
5.7 🔥 - Car Body Part 3 (8:49)
5.8 🔥 - Car Details - Fenders (5:08)
5.9 - Car Details - Lamps (5:05)
5.10 - Car Details - Bumpers (3:32)
5.11 🔥 - Car Details - Carrier (3:07)
5.12 - Car Details - Side Mirrors and Door Handles (2:34)
5.13 🔥 - Car Details - Sci-fi Engine (4:00)
5.14 🔥 - Car Details - Nozzles (9:56)
5.15 - Car Details - Cables (2:07)
5.16 🔥 - Car Details - Luggage (5:49)
5.17 🔥 - Car Details - Smooth and Sharp Edges (10:04)
5.18 🔥 - Environment - Rocks (7:27)
5.19 🔥 - Environment - Rock Formations (9:19)
5.20 🔥 - Environment - Trees (5:02)
5.21 - Environment - Grass (3:05)
PART 1 | 6 - Shading Fundamentals (00:40:16)
6.1 🔥 - What is Shading? (1:41)
6.2 🔥 - LookDev Viewport Shading (5:02)
6.3 🔥 - Adding and Removing Materials (7:42)
6.4 🔥 - Important Shaders (7:36)
6.5 🔥 - Principled Shader (5:48)
6.6 - Shader Editor Basics (8:26)
6.7 - Shader Editor - Random Color Exercise (3:57)
PART 1 | 7 - Exercise: Shading a Sci-fi Car Scene (00:40:17)
7.1 🔥 - Car - Base Materials Part 1 (4:02)
7.2 🔥 - Car - Base Materials Part 2 (10:35)
7.3 🔥 - Car - Glowing Materials (4:25)
7.4 - Car - Damage Materials (10:04)
7.5 🔥 - Environment Materials (11:10)
PART 1 | 8 - Particle Fundamentals (00:49:21)
8.1 🔥 - What are Particles? (4:01)
8.2 🔥 - Adding and Removing Particles (4:07)
8.3 - Emitter Particle Settings (8:45)
8.4 - Particle Collision (3:41)
8.5 🔥 - Hair Particle Settings (for placing 3D Objects) (7:00)
8.6 🔥 - Weight Painting and Vertex Groups (10:24)
8.7 - Force Fields (5:06)
8.8 🆘 - Solving Particle Problems (6:14)
PART 1 | 9 - Exercise: Assembling a Sci-fi Car Scene (00:18:47)
9.1 🔥 - Assembling all assets into one file (3:26)
9.2 🔥 - Environment - Large Rocks (Particle System) (6:34)
9.3 🔥 - Environment - Small Rocks and Vegetation (Particle System) (8:46)
PART 1 | 10 - Lighting Fundamentals (00:45:49)
10.1 🔥 - How Lighting works in 3D (2:44)
10.2 🔥 - Rendered Viewport Shading (2:17)
10.3 🔥 - Adding and Removing Lights (3:29)
10.4 🔥 - Light Types and Settings (6:47)
10.5 🔥 - Shadow Settings (11:55)
10.6 🔥 - World Lighting (HDRI) (6:07)
10.7 - Indirect Lighting (3:16)
10.8 - Volumetric Lighting (9:12)
PART 1 | 11 - Exercise: Lighting a Sci-fi Car Scene (00:21:27)
11.1 🔥 - HDRI Background Lighting (4:47)
11.2 🔥 - Volumetric Fog (4:25)
11.3 🔥 - Sun Light (4:00)
11.4 🔥 - Car Lights (5:45)
11.5 🔥 - Rim Light (2:28)
PART 1 | 12 - Animation Fundamentals (00:49:47)
12.1 🔥 - How Animation works in 3D? (3:15)
12.2 🔥 - Animating 3D Objects (4:30)
12.3 🔥 - Animating Properties (2:53)
12.4 - Animating Shapes (2:34)
12.5 🔥 - Timeline (6:40)
12.6 - Dope Sheet Editor (3:52)
12.7 🔥 - Graph Editor Exercise Part 1 - Bouncing Ball (12:06)
12.8 - Graph Editor Exercise Part 2 - Squeeze and Stretch (3:25)
12.9 - Keyframe Interpolation Modes (3:32)
12.10 - Animation Modifiers (Procedural Animation) (4:41)
12.11 🔥 - How to create great Animations? (2:14)
PART 1 | 13 - Exercise: Animating a Sci-fi Car Scene (01:02:02)
13.1 🔥 - Setting up a Camera (6:59)
13.2 🔥 - Car Animation (8:38)
13.3 🔥 - Environment Animation (8:58)
13.4 🔥 - Camera Animation - Shot 1 (5:31)
13.5 🔥 - Camera Animation - Shot 2 (6:06)
13.6 🔥 - Camera Animation - Shot 3 (7:14)
13.7 - Camera Shake Animation (5:13)
13.8 - Car Crash Animation Part 1 (6:11)
13.9 - Car Crash Animation Part 2 (7:06)
PART 1 | 14 - Rendering Fundamentals (00:50:49)
14.1 🔥 - What is Rendering? (2:15)
14.2 🔥 - Rendering Still Images (5:35)
14.3 🔥 - Render Output Settings (10:14)
14.4 🔥 - EEVEE Render - Sampling (1:57)
14.5 🔥 - EEVEE Render - Ambient Occlusion (1:44)
14.6 🔥 - EEVEE Render - Bloom (2:04)
14.7 🔥 - EEVEE Render - Depth of Field (2:18)
14.8 - EEVEE Render - Subsurface Scattering (2:28)
14.9 🔥 - EEVEE Render - Screen Space Reflections (3:38)
14.10 - EEVEE Render - Motion Blur (1:35)
14.11 🔥 - Cycles Render Basics (9:27)
14.12 - Workbench Render Basics (3:13)
14.13 - Rendering the 3D Viewport (1:42)
14.14 - Color Management (Artistic Approach) (2:32)
PART 1 | 15 - Exercise: Rendering a Sci-fi Car Scene (00:17:17)
15.1 🔥 - Rendering the Car Animation (14:25)
15.2 🔥 - Converting an Image Sequence to a Video (2:52)
PART 2 | 16 - UV Mapping Fundamentals (01:06:28)
16.1 🔥 - Welcome to the Texturing Chapters (5:21)
16.2 🔥 - How UV Mapping works in 3D (2:12)
16.3 - Example Scene Analysis (3:30)
16.4 🔥 - Adding Textures (5:59)
16.5 🔥 - Packing Textures (7:15)
16.6 🔥 - UV Unwrapping Workflow (9:58)
16.7 🔥 - Manipulating UV Islands (7:18)
16.8 🔥 - UV Unwrapping Boosted (10:25)
16.9 🆘 - UV Mapping Troubleshooting (4:25)
16.10 🔥 - UV Unwrapping Exercise (1:43)
16.11 🔥 - UV Unwrapping Exercise Analysis (8:16)
PART 2 | 17 - Texturing Fundamentals (03:04:39)
17.1 🔥 - How Texturing works in 3D (4:13)
17.2 - Free Texture Resources (3:04)
17.3 🔥 - Tileable Textures (3:30)
17.4 🔥 - Mapping Methods (11:19)
17.5 🔥 - Transforming Textures (6:01)
17.6 🔥 - Changing Texture Color (8:23)
17.7 🔥 - Mixing Textures (7:52)
17.8 🔥 - Masking Textures (8:02)
17.9 🔥 - Masking Properties (6:06)
17.10 🔥 - Artistic PBR Setup (6:37)
17.11 🔥 - PBR Setup (8:07)
17.12 🔥 - Node Wrangler Add-on (6:56)
17.13 🔥 - Procedural Textures (7:23)
17.14 🔥 - Procedural Concrete Material Exercise (11:53)
17.15 🔥 - Textures with Transparency (6:13)
17.16 🔥 - Break Tiling of Seamless Textures (13:52)
17.17 - Randomize Textures (4:27)
17.18 - Lazy Photo Projection (10:26)
17.19 🔥 - Node Groups (12:59)
17.20 - Material Library (8:53)
17.21 🔥 - Texturing Exercise (1:08)
17.22 🔥 - Texturing Exercise Analysis Part 1 (10:32)
17.23 🔥 - Texturing Exercise Analysis Part 2 (16:30)
PART 2 | 18 - Texture Painting Fundamentals (01:53:19)
18.1 🔥 - How Texture Painting works in 3D (4:16)
18.2 🔥 - Graphics Tablet for Texture Painting (5:03)
18.3 - Vertex Painting Basics (9:17)
18.4 - Vertex Painting Exercise (10:04)
18.5 🔥 - Texture Painting Basics (12:06)
18.6 🔥 - Brush Settings: Color Picker, Palette & Advanced (8:32)
18.7 🔥 - Brush Settings: Stroke (7:42)
18.8 🔥 - Brush Settings: Cursor & Falloff (3:55)
18.9 🔥 - Brush Settings: Texture & Texture Mask (9:47)
18.10 🔥 - Masking (3:54)
18.11 🔥 - Symmetry & Options (5:57)
18.12 🔥 - Custom Brushes (6:06)
18.13 🔥 - Layered Texture Painting (9:32)
18.14 🔥 - Texture Painting Custom Masks (4:08)
18.15 - Vertex Painting Custom Masks (5:42)
18.16 🆘 - Texture Painting Troubleshooting (7:12)
PART 2 | 19 - Exercise: Barrel Texturing (00:38:47)
19.1 🔥 - Base Color (4:48)
19.2 🔥 - Decals (5:15)
19.3 🔥 - Dirt (2:38)
19.4 🔥 - Metal (10:27)
19.5 🔥 - Rust (4:38)
19.6 🔥 - Dents (3:53)
19.7 🔥 - Leaking Fuel (7:05)
PART 2 | 20 - Baking Fundamentals (00:47:29)
20.1 🔥 - How Baking works in 3D (1:42)
20.2 🔥 - Baking Basics (15:43)
20.3 🔥 - Baking Maps for Texturing (10:03)
20.4 🔥 - Baking PBR Maps (13:29)
20.5 - Upload to Sketchfab (6:30)
Feedback & Results
❤️ Give us your Feedback
🤩 Share your Results
✨ Something special for you! ✨
4.32 🆘 - Solving Modeling Problems - Scene Size
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock