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Blender Launch Pad
PART 1 | 01 - Getting Started (00:12:05)
π 1.01 - Welcome to the Course (6:44)
π’ 1.02 - Updates
π₯ 1.03 - Download the Course (Request Access)
π¬ 1.04 - Community & Support
π₯οΈ 1.05 - System Specs & Tools
π§Ύ 1.06 - Blender Shortcut PDF (2:17)
π 1.07 - How to send your Blender file to us
π₯ 1.08 - Download Blender (2:57)
π 1.09 - Blender User Interface Changes (4:14)
β 1.10 - What do these icons ππ±πΉοΈπβ mean?
PART 1 | 02 - User Interface Fundamentals (01:12:49)
π± 2.01 - Understanding 3D Space (1:57)
π± 2.02 - Understanding the User Interface (2:09)
π± 2.03 - User Interface - Default User Interface (5:24)
π± 2.04 - User Interface - The structure of an editor (3:56)
π± 2.05 - User Interface - Editor Types (4:39)
π± 2.06 - User Interface - Adjusting the User Interface (5:20)
π± 2.07 - User Interface - Workspaces (5:51)
π± 2.08 - User Interface - 10 User Interface Pro Tips (7:51)
π± 2.09 - User Interface - Working with shortcuts (1:45)
π± 2.10 - Navigation - Rotate, Pan and Zoom (1:24)
π± 2.11 - Navigation - Viewpoints (3:16)
π± 2.12 - Navigation - Perspective and Orthographic Projection (3:21)
π± 2.13 - Navigation - Camera View (1:27)
π± 2.14 - Navigation - Walk Navigation (3:40)
π 2.15 - Navigation - Solving Navigation Problems (5:59)
π± 2.16 - Saving and Opening Files (6:11)
π± 2.17 - Preferences (8:32)
PART 1 | 03 - 3D Object Fundamentals (02:17:01)
π± 3.01 - How Blender works deep inside (10:33)
π± 3.02 - Selection - Select Tool (3:11)
π± 3.03 - Selection - Select Box Tool (2:24)
π± 3.04 - Selection - Select Circle Tool (1:57)
π± 3.05 - Selection - Select Lasso Tool (1:02)
π± 3.06 - Selection - More Selection Tools (4:01)
π± 3.07 - Selection - Active and Passive Selection (3:55)
π± 3.08 - Transformation - Move Tool (3:51)
π± 3.09 - Transformation - Rotate Tool (1:57)
π± 3.10 - Transformation - Scale Tool (2:22)
π± 3.11 - Transformation - Transform Orientation (3:01)
π± 3.12 - Transformation - Viewport Gizmos (4:05)
π 3.13 - Transformation - Solve Transformation Problems (1:38)
π± 3.14 - Transformation - Transform Properties (4:12)
π± 3.15 - Transformation - Pivot Point (3:07)
π± 3.16 - Transformation - Snapping (4:27)
π± 3.17 - Transformation - Randomize Transform (2:44)
π± 3.18 - Transforming the right way (3:23)
π± 3.19 - Modes (4:22)
π± 3.20 - Operator Panel (1:53)
π± 3.21 - Adding and removing 3D Objects (4:37)
π± 3.22 - 3D Object Types (6:44)
π± 3.23 - 3D Cursor (6:11)
π± 3.24 - Joining and Separating 3D Objects (1:57)
π± 3.25 - Parenting 3D Objects (4:53)
π± 3.26 - Manipulating the Origin (5:00)
π± 3.27 - Smooth and Flat Shading (2:58)
π± 3.28 - Units (4:43)
π± 3.29 - Scene Organization (Outliner) (12:42)
π± 3.30 - Viewport Overlays (3:52)
π± 3.31 - Wireframe Viewport Shading (5:10)
π± 3.32 - Solid Viewport Shading (9:54)
PART 1 | 04 - Modeling Fundamentals (02:59:41)
β οΈ Important Changes in Blender
π± 4.01 - How to model Everything? (3:34)
π± 4.02 - Object vs Edit Mode (3:17)
π± 4.03 - Vertices, Edges and Faces (1:44)
π± 4.04 - Tris, Quads and Ngons (0:51)
π± 4.05 - Understanding Topology (10:52)
π± 4.06 - Understanding Normals (5:07)
π± 4.07 - Edit Mode - Selection and Transformation (5:29)
π± 4.08 - Edit Mode - Adding and Removing Elements (2:55)
π± 4.09 - Edit Mode - Dissolve Options (2:42)
π± 4.10 - Edit Mode - Multi-Object Editing (4:43)
π± 4.11 - Edit Mode - Extrude Tools (7:12)
π± 4.12 - Edit Mode - Inset Faces Tool (2:50)
π± 4.13 - Edit Mode - Bevel Tool (2:47)
π± 4.14 - Edit Mode - Loop Cut Tools (3:47)
π± 4.15 - Edit Mode - Knife Tool (4:29)
π± 4.16 - Edit Mode - Bisect Tool (2:44)
π± 4.17 - Edit Mode - Poly Build Tool (1:28)
π± 4.18 - Edit Mode - Spin Tools (6:25)
π± 4.19 - Edit Mode - Smooth, Randomize and Subdivide Tools (4:07)
π± 4.20 - Edit Mode - Vertex and Edge Slide Tools (2:28)
π± 4.21 - Edit Mode - Shrink/Fatten Tool (2:57)
π± 4.22 - Edit Mode - Shear Tool (2:15)
π± 4.23 - Edit Mode - Rip Region/Edge Tools (2:57)
π± 4.24 - Annotate Tools (4:30)
π± 4.25 - Measure Tool (2:36)
π± 4.26 - Proportional Editing (4:20)
π± 4.27 - Quad View (2:56)
π 4.28 - Solving Modeling Problems - Overlapping Geometry (3:34)
π 4.29 - Solving Modeling Problems - Object Scale (4:03)
π 4.30 - Solving Modeling Problems - Wrong Normals (2:01)
π 4.31 - Solving Modeling Problems - Linked Data (2:11)
π 4.32 - Solving Modeling Problems - Scene Size (2:19)
π± 4.33 - Understanding Modifiers (6:03)
π± 4.34 - Array Modifier (5:10)
π± 4.35 - Bevel Modifier (7:52)
π± 4.36 - Boolean Modifier (2:59)
π± 4.37 - Bool Tool Add-on (4:56)
π± 4.38 - Mirror Modifier (5:40)
π± 4.39 - Solidify Modifier (3:49)
π± 4.40 - Subdivision Surface Modifier (6:44)
π± 4.41 - Understanding Curves (9:34)
π± 4.42 - Understanding 3D Text (4:14)
π± 4.43 - Modeling Techniques (6:12)
PART 1 | 05 - Project: Car Scene Modeling (02:14:25)
π± 5.01 - Finding a good Idea for your 3D Artwork (8:59)
π± 5.02 - PureRef (8:43)
π± 5.03 - Adding Reference Images to the 3D Viewport (6:50)
πΉοΈ 5.04 - Preparing the Car Scene (4:54)
πΉοΈ 5.05 - Car Body Part 1 (10:41)
πΉοΈ 5.06 - Car Body Part 2 (9:04)
πΉοΈ 5.07 - Car Body Part 3 (8:49)
πΉοΈ 5.08 - Car Details - Fenders (5:08)
πΉοΈ 5.09 - Car Details - Lamps (5:05)
πΉοΈ 5.10 - Car Details - Bumpers (3:32)
πΉοΈ 5.11 - Car Details - Carrier (3:07)
πΉοΈ 5.12 - Car Details - Side Mirrors and Door Handles (2:34)
πΉοΈ 5.13 - Car Details - Sci-fi Engine (4:00)
πΉοΈ 5.14 - Car Details - Nozzles (9:56)
πΉοΈ 5.15 - Car Details - Cables (2:07)
πΉοΈ 5.16 - Car Details - Luggage (5:49)
πΉοΈ 5.17 - Car Details - Smooth and Sharp Edges (10:04)
πΉοΈ 5.18 - Environment - Rocks (7:27)
πΉοΈ 5.19 - Environment - Rock Formations (9:19)
πΉοΈ 5.20 - Environment - Trees (5:02)
πΉοΈ 5.21 - Environment - Grass (3:05)
PART 1 | 06 - Shading Fundamentals (00:40:16)
π± 6.01 - What is Shading? (1:41)
π± 6.02 - LookDev Viewport Shading (5:02)
π± 6.03 - Adding and Removing Materials (7:42)
π± 6.04 - Important Shaders (7:36)
π± 6.05 - Principled Shader (5:48)
π± 6.06 - Shader Editor Basics (8:26)
πΉοΈ 6.07 - Shader Editor - Random Color Exercise (3:57)
PART 1 | 07 - Project: Car Scene Shading (00:40:17)
β οΈ Important Changes in Blender
πΉοΈ 7.01 - Car - Base Materials Part 1 (4:02)
πΉοΈ 7.02 - Car - Base Materials Part 2 (10:35)
πΉοΈ 7.03 - Car - Glowing Materials (4:25)
πΉοΈ 7.04 - Car - Damage Materials (10:04)
πΉοΈ 7.05 - Environment Materials (11:10)
PART 1 | 08 - Particle Fundamentals (00:49:21)
π± 8.01 - What are Particles? (4:01)
π± 8.02 - Adding and Removing Particles (4:07)
π± 8.03 - Emitter Particle Settings (8:45)
π± 8.04 - Particle Collision (3:41)
π± 8.05 - Hair Particle Settings (for placing 3D Objects) (7:00)
π± 8.06 - Weight Painting and Vertex Groups (10:24)
π± 8.07 - Force Fields (5:06)
π 8.08 - Solving Particle Problems (6:14)
PART 1 | 09 - Project: Car Scene Assembling (00:18:47)
πΉοΈ 9.01 - Assembling all assets into one file (3:26)
πΉοΈ 9.02 - Environment - Large Rocks (Particle System) (6:34)
πΉοΈ 9.03 - Environment - Small Rocks and Vegetation (Particle System) (8:46)
PART 1 | 10 - Lighting Fundamentals (00:45:49)
π± 10.01 - How Lighting works in 3D (2:44)
π± 10.02 - Rendered Viewport Shading (2:17)
π± 10.03 - Adding and Removing Lights (3:29)
π± 10.04 - Light Types and Settings (6:47)
π± 10.05 - Shadow Settings (11:55)
π± 10.06 - World Lighting (HDRI) (6:07)
π± 10.07 - Indirect Lighting (3:16)
π± 10.08 - Volumetric Lighting (9:12)
PART 1 | 11 - Project: Car Scene Lighting (00:21:27)
πΉοΈ 11.01 - HDRI Background Lighting (4:47)
πΉοΈ 11.02 - Volumetric Fog (4:25)
πΉοΈ 11.03 - Sun Light (4:00)
πΉοΈ 11.04 - Car Lights (5:45)
πΉοΈ 11.05 - Rim Light (2:28)
PART 1 | 12 - Animation Fundamentals (00:49:47)
β οΈ Important Changes in Blender
π± 12.01 - How Animation works in 3D? (3:15)
π± 12.02 - Animating 3D Objects (4:30)
π± 12.03 - Animating Properties (2:53)
π± 12.04 - Animating Shapes (2:34)
π± 12.05 - Timeline (6:40)
π± 12.06 - Dope Sheet Editor (3:52)
πΉοΈ 12.07 - Graph Editor Exercise Part 1 - Bouncing Ball (12:06)
πΉοΈ 12.08 - Graph Editor Exercise Part 2 - Squeeze and Stretch (3:25)
π± 12.09 - Keyframe Interpolation Modes (3:32)
π± 12.10 - Animation Modifiers (Procedural Animation) (4:41)
π± 12.11 - How to create great Animations? (2:14)
PART 1 | 13 - Project: Car Scene Animation (01:02:02)
β οΈ Important Changes in Blender
πΉοΈ 13.01 - Setting up a Camera (6:59)
πΉοΈ 13.02 - Car Animation (8:39)
πΉοΈ 13.03 - Environment Animation (8:58)
πΉοΈ 13.04 - Camera Animation - Shot 1 (5:31)
πΉοΈ 13.05 - Camera Animation - Shot 2 (6:06)
πΉοΈ 13.06 - Camera Animation - Shot 3 (7:15)
πΉοΈ 13.07 - Camera Shake Animation (5:13)
πΉοΈ 13.08 - Car Crash Animation Part 1 (6:11)
πΉοΈ 13.09 - Car Crash Animation Part 2 (7:06)
PART 1 | 14 - Rendering Fundamentals (00:50:49)
β οΈ Important Changes in Blender
π± 14.1 - What is Rendering? (2:15)
π± 14.2 - Rendering Still Images (5:35)
π± 14.3 - Render Output Settings (10:14)
π± 14.4 - EEVEE Render - Sampling (1:57)
π± 14.5 - EEVEE Render - Ambient Occlusion (1:44)
π± 14.6 - EEVEE Render - Bloom (2:04)
π± 14.7 - EEVEE Render - Depth of Field (2:18)
π± 14.8 - EEVEE Render - Subsurface Scattering (2:28)
π± 14.9 - EEVEE Render - Screen Space Reflections (3:38)
π± 14.10 - EEVEE Render - Motion Blur (1:35)
π± 14.11 - Cycles Render Basics (9:27)
π± 14.12 - Workbench Render Basics (3:13)
π± 14.13 - Rendering the 3D Viewport (1:42)
π± 14.14 - Color Management (Artistic Approach) (2:32)
PART 1 | 15 - Project: Car Scene Rendering (00:17:17)
πΉοΈ 15.1 - Rendering the Car Animation (14:25)
πΉοΈ 15.2 - Converting an Image Sequence to a Video (2:52)
Feedback & Results
β€οΈ Give us your Feedback
π€© Share your Results
PART 2 | 16 - UV Mapping Fundamentals (01:06:28)
π 16.01 - Welcome to the Texturing Chapters (5:21)
π± 16.02 - How UV Mapping works in 3D (2:12)
π± 16.03 - Example Scene Analysis (3:30)
π± 16.04 - Adding Textures (5:59)
π± 16.05 - Packing Textures (7:15)
π± 16.06 - UV Unwrapping Workflow (9:58)
π± 16.07 - Manipulating UV Islands (7:18)
π± 16.08 - UV Unwrapping Boosted (10:25)
π 16.09 - UV Mapping Troubleshooting (4:25)
πΉοΈ 16.10 - UV Unwrapping Exercise (1:43)
πΉοΈ 16.11 - UV Unwrapping Exercise Analysis (8:16)
PART 2 | 17 - Texturing Fundamentals (03:04:39)
π± 17.01 - How Texturing works in 3D (4:13)
β 17.02 - Free Texture Resources (3:04)
π± 17.03 - Tileable Textures (3:30)
π± 17.04 - Mapping Methods (11:19)
π± 17.05 - Transforming Textures (6:01)
π± 17.06 - Changing Texture Color (8:23)
π± 17.07 - Mixing Textures (7:52)
π± 17.08 - Masking Textures (8:02)
π± 17.09 - Masking Properties (6:06)
π± 17.10 - Artistic PBR Setup (6:37)
π± 17.11 - PBR Setup (8:08)
π± 17.12 - Node Wrangler Add-on (6:56)
π± 17.13 - Procedural Textures (7:24)
πΉοΈ 17.14 - Procedural Concrete Material Exercise (11:53)
π± 17.15 - Textures with Transparency (6:13)
π± 17.16 - Break Tiling of Seamless Textures (13:52)
π± 17.17 - Randomize Textures (4:27)
π± 17.18 - Lazy Photo Projection (10:26)
π± 17.19 - Node Groups (12:59)
π± 17.20 - Material Library (8:53)
πΉοΈ 17.21 - Texturing Exercise (1:09)
πΉοΈ 17.22 - Texturing Exercise Analysis Part 1 (10:32)
πΉοΈ 17.23 - Texturing Exercise Analysis Part 2 (16:30)
PART 2 | 18 - Texture Painting Fundamentals (01:53:19)
π± 18.01 - How Texture Painting works in 3D (4:16)
π± 18.02 - Graphics Tablet for Texture Painting (5:03)
π± 18.03 - Vertex Painting Basics (9:17)
πΉοΈ 18.04 - Vertex Painting Exercise (10:04)
π± 18.05 - Texture Painting Basics (12:06)
π± 18.06 - Brush Settings: Color Picker, Palette & Advanced (8:32)
π± 18.07 - Brush Settings: Stroke (7:42)
π± 18.08 - Brush Settings: Cursor & Falloff (3:55)
π± 18.09 - Brush Settings: Texture & Texture Mask (9:47)
π± 18.10 - Masking (3:54)
π± 18.11 - Symmetry & Options (5:57)
π± 18.12 - Custom Brushes (6:06)
π± 18.13 - Layered Texture Painting (9:32)
π± 18.14 - Texture Painting Custom Masks (4:08)
π± 18.15 - Vertex Painting Custom Masks (5:42)
π 18.16 - Texture Painting Troubleshooting (7:12)
PART 2 | 19 - Project: Barrel Texturing (00:38:47)
πΉοΈ 19.01 - Base Color (4:48)
πΉοΈ 19.02 - Decals (5:15)
πΉοΈ 19.03 - Dirt (2:38)
πΉοΈ 19.04 - Metal (10:27)
πΉοΈ 19.05 - Rust (4:38)
πΉοΈ 19.06 - Dents (3:53)
πΉοΈ 19.07 - Leaking Fuel (7:05)
PART 2 | 20 - Baking Fundamentals (00:47:29)
π± 20.01 - How Baking works in 3D (1:42)
π± 20.02 - Baking Basics (15:43)
π± 20.03 - Baking Maps for Texturing (10:03)
πΉοΈ 20.04 - Baking PBR Maps (13:29)
β 20.05 - Upload to Sketchfab (6:30)
Feedback & Results
β€οΈ Give us your Feedback
π€© Share your Results
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β οΈ Important Changes in Blender
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